![]() | ![]() ![]() The Legend Lives On Zelda Gallery Zelda Store Membership Movie Videos Trailers Cartoon Music Reviews Spirit Tracks Space Game News
| |||||||||||||||||||||
; |
|
Looking for Games - Search Here
| ||||||||||||||||||||
Fictional universeThe fictional universe established by the Zelda games sets the stage for each adventure. Many games take place in lands with their own back-stories. Termina, for example, is a parallel world [11] while Koholint is an island far away from Hyrule that appears to be part of a dream.[12]
ProtagonistLink - The Legend of ZeldaThe main protagonist of The Legend of Zelda series Link is portrayed as a male child or teen who wears a green tunic and pointed cap for most of each game. He is a member of the Hylian race. Link is described on the series official website as humble and brave, and therefore appropriate to bear the Triforce of Courage. He sometimes has a special title, such as "Hero of Time", "Hero of the Winds" or "Hero of Twilight". All incarnations of Link are left-handed, the only exceptions currently being in the Wii version of Twilight Princess, in which he is right-handed due to "mirroring" used to accommodate the right-handed control scheme,[13] which flips the entire game world layout from that of its Nintendo GameCube counterpart, and in the manual for the original game, he is depicted as being right-handed.
| HistoryAccording to the in-game backstories, long ago, three golden godesses descended and created the land of Hyrule. Din, the godess of power, with her powerful, flaming arms, cultivated the empty space, and created the red earth. Nayru, the godess of wisdom, bestowed her divine wisdom upon the land, and created the worlds laws to give a sense of justice and order to the world, and to guide the people in the absence of the godess. Farore, the goddess of courage, endowed Hyrule with her powers, creating life to follow this justice. After their work was completed, the goddesses left a sacred artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce"—one of Wisdom, one of Power and one of Courage). However, because the Triforce was not divine, and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it. According to legend, the discoverer of the Triforce will receive the Triforce as a whole - along with the true force to govern all - only if that person has a balance of power, wisdom and courage. If the heart of that person is pure, the Sacred Realm will become a paradise. If the heart of that person is evil, the Sacred Realm will become a nightmarish world of evil. If they are unbalanced, they will only receive the part of the Triforce that represents the characteristic they most demonstrate, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in Ocarina of Time, with the Triforces of Power, Wisdom, and Courage being transferred to Ganondorf, Princess Zelda, and Link, respectively. While the Triforce of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. Link does not usually speak, and only produces grunts, yells or similar sounds. One exception is The Wind Waker in which he says "Come on!" to make people or objects follow him. When Link is asked questions, the player answers by choosing options from a list; Link usually does not give any aural or visual indication that he has answered, however he sometimes nods his head in The Wind Waker. Link does speak in the cartoon series and the Legend of Zelda series CD-i games produced by Philips, though these are not canon materials in the series. However, he does "speak" two lines in The Adventure of Link; when he locates a mirror under a table, the text, "I found a mirror under the table" appears on screen, and later on, if he examines a fireplace that he can enter, "Looks like I can get in the fireplace" is displayed. In most games, the player can name Link before the start of the adventure, and he will be referred by that given name throughout by the NPCs.[14] Princess Zelda is the heroine of the series that is named after her, even though players play as Link. She is the princess of Hyrule, as well as the guardian of the Triforce of Wisdom. Whilst most titles require Link to save Zelda from Ganon, she is sometimes shown to be quite capable in battle, using magical powers and weapons to aid Link. With the exception of the CD-i games, she has not yet been made playable in the main series. However, in Spirit Tracks, where she becomes a spirit, she can possess a Phantom Guardian that can be controlled by the player. The Legend of Zelda, the first game of the series, was first released in Japan on February 21, 1986 on the Famicom Disk System. A cartridge version, using battery-backed memory, was released in the United States on August 22, 1987 and Europe in 1987. The game features a "Second Quest", accessible on completing the game, in which dungeons and item placement are different, and enemies are more difficult for the player to defeat.[15] In 1994, near the end of the Famicom lifespan, the game was rereleased in cartridge format.[16] A modified version, BS Zelda no Densetsu, was released for the Super Famicom satellite-based expansion, Satellaview, in the mid-1990s in Japan. BS Zelda was rereleased for the Satellaview a year later, with rearranged dungeons and an altered overworld. The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan in January 1987, and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used in The Legend of Zelda. The Legend of Zelda and Zelda II were released in gold-colored game cartridges instead of the console regular gray cartridges. Both were rereleased in the final years of the Nintendo Entertainment System with gray cartridges. Four years later, The Legend of Zelda : A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension, the Dark World. The game was released for the SNES in 1991. It was later rereleased for the Game Boy Advance on December 9, 2002 in North America, on a cartridge with Four Swords, the first multiplayer Zelda, and then through Nintendo Virtual Console service on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format)[17] and an exclusive "loosely-based" sequel (which used the same game engine) called BS Zelda no Densetsu Kodai no Sekiban were released on the Satellaview in Japan. LinkZelda.com fan site continues the Legend of Zelda
| |||||||||||||||||||||